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function H=tcolor(x,y,c,varargin) |
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% for use like pcolor but with c as a true color matrix (uses texturemap for speed)... |
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% |
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% H=tcolor(x,y,c[,method]) |
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% |
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% valid methods are: 'corners','normal','triangles' |
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% |
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% The normal method is texture mapping unto the plane given by x and y |
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% (which may be distorted arbitrarily) |
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% |
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% The 'corners' method is the fastest way to draw. However it requires that |
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% the area is non-distorted... E.g. that the box defined by the corners |
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% defines the area. |
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% |
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% The slowest method is 'triangles'... (sort of like pcolor). But shading |
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% interp works with it. |
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% |
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% c=imread('C:\Projects\My Pictures\peppermint_girl.jpg'); |
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% [x,y] = meshgrid(1:size(im,2),1:size(im,1)); |
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% x=x+y/10; %skew the image |
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% H=tcolor(x,y,c,'corners') |
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% |
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% Aslak Grinsted - July 2003 |
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cax = newplot; |
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hold_state = ishold; |
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lims = [min(min(x)) max(max(x)) min(min(y)) max(max(y))]; |
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method=1; %1=normal,2=corners,3=triangles |
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if length(varargin)>0 |
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method=strmatch(lower(varargin{1}),strvcat({'normal' 'corners' 'triangles'})); |
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end |
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triangles=0; |
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switch method |
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case 1 |
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case 2 |
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if length(size(x))==2 |
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x=x([1 end],[1 end]); |
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y=y([1 end],[1 end]); |
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else |
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x=x([1 1;end end]); |
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y=y([1 end;1 end]); |
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end |
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case 3 |
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triangles=1; |
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otherwise |
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error('Unknown method?') |
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return |
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end |
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if length(size(x))==1 |
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[x,y]=meshgrid(x,y); |
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end |
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if triangles |
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H=patch(surf2patch(x,y,zeros(size(x)),im2double(c),'triangles'),'edgecolor','none','facecolor','flat'); |
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else |
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H=surface(x,y,zeros(size(x)),c,'EdgeColor','none','FaceColor','texturemap'); |
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end |
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if ~hold_state |
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set(cax,'View',[0 90]); |
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set(cax,'Box','on'); |
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axis(lims); |
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end |
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if (nargout==0) clear H; end; |
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